Docs/Games & giveaways

1.1 preview6 min read

Giveaways & game results

Choose a chat-entry pool or reviewed game results, close entries and deliberately draw a unique winner.

Find it in: ToolkitGiveaways

Choose how people enter

PoolWho can enter
Chat commandEligible new messages using the exact entry command in the selected open chats.
Completed gameThe reviewed participant list from a finished game session.

Games and Giveaways stay separate. A game can be played without a prize. Creating a giveaway from its results does not automatically pick or announce a winner.

Open a chat-command giveaway

  1. Choose the chats and command

    Select one open channel or all observed chats. Use an exact command such as !join and choose the entry window.

  2. Set weights and exclusions

    Use role weights from 0-10. Zero excludes a role; multiple badges use the highest eligible weight. Each username enters once. Personal filters and excluded usernames apply.

  3. Open and wait

    Only new messages after opening qualify. Entries close on the timer or through Close entries.

  4. Draw winner

    The draw closes entries and uses secure random selection. Further draws cannot select a previously drawn username.

Create a pool from completed scores

  1. Finish every game round

    Choose Use game results in Giveaway from Games, or Use game results in Giveaways.

  2. Choose eligibility

    All participants includes zero-point players. Minimum points applies your threshold. Leaders includes tied highest positive scores.

  3. Choose chances

    Equal chances gives one ticket each. Points bonus gives one plus one ticket per 10 points, capped at 10. Game pools do not use native badge multipliers.

  4. Review and create

    Add exclusions, choose Review game results and inspect points/tickets. Create giveaway from this list creates a closed pool. Drawing is a separate action.

Use the separate giveaway window

  1. Open giveaway window

    The installed extension opens a dedicated window for the same source Kick document. Opening it again focuses that window.

  2. Keep the Kick source page open

    The window mirrors the source pool. Closing the window preserves source entries. Reloading or closing the source disconnects its controls.

  3. Review a draw

    Close entries, choose Review winner draw, check eligible viewers and tickets, then confirm Draw one winner.

  4. Export or return to Toolkit

    Export results requests a local JSON file. Open source Toolkit returns to the original page. Disconnected data is labelled as the last received copy.

Results and limits

Chat pools support up to 5,000 entrants. Game sessions support up to 500 players. Entries, scores and winners remain in the source page's memory unless you export them. Nothing is posted automatically. Check an uncertain draw result before trying another action.

Can chat commands join a game-results pool?

No. It is a closed copy of the reviewed game list.

Does starting a new game remove a created giveaway?

Preparing another game preserves the already-created pool. Clear activity removes copied game scores and entries.

Can I recover results after a page refresh?

Export before leaving. A disconnected window can retain its last received copy, but it cannot keep controlling a replaced source document.

Product screenshot

Written for version 1.1. Some controls may be unavailable in an earlier installed release. See release notes.